// tielianzi.c

#include <weapon.h>

inherit THROWING;

void create()
{
    set_name("铁莲子", ({ "tie lianzi", "lianzi", "zi" }) );
    if( clonep() )
        set_default_object(__FILE__);
    else {
        set("long", "精铁打制的莲子状暗器。\n");
        set("unit", "把");
        set("value", 0);
        set("base_unit", "粒");
        set("base_weight", 1);
        set("base_value", 0);
        set("damage", 5);    //Here the damage=int_throwing, added by King
    }
    set_amount(30);
    init_throwing(12);
    setup();
}
